Hello, welcome to Ploomers! I work as an Illustrator and Animator in broadcast, new media and print providing artwork for publication, storyboards, move boards and animatics as well as concept work for directors and production companies. In my spare time I work on my own paintings, drawings and animations working around themes I developed in college (heavy stuff below!). I like working with musicians providing visuals and animations and I even had stuff put in the prestigious Site gallery in Sheffield. No job is to small so if you like what you see give me a call. I mainly work in Photoshop and Painter providing up to broadcast quality motion graphics in After Effects as well as print designs in Illustrator, Acrobat and Indesign.
Paul's work concerns the realisation of the Subject. Not simply as a post-modern form at issue in a world of increasing plurality but in the vein of a classical philosophical idea of universality and singularity; that is the Subject picturing the world and the reality that entails. This means the need to look at objects as manifestations and as immanence; as an evocation of the body.

This is done so in a figural sense in his recent works in which the language of comic book illustration represents a sphere of spectacle where reality appears as a spectral of theatrical excess. The body, in its mechanical gestation in technological forms is realised in its own alienated sphere through a libidinal pretence of comic violence and technological fetish. The relation between the modes of industrial production, mediated construction and libidinal desire are here meant not to be scenario of either/or but the recognition of reality immersed and blurred. This nihilistic aversion is suggestive of a radicalisation of almost subjective totality in that each component is connected in an almost mechanic/ territorial fashion that almost presupposes their putative differences in a unquantifiable way.

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