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| Hello,
welcome to Ploomers! I work as an Illustrator and Animator in broadcast,
new media and print providing artwork for publication, storyboards,
move boards and animatics as well as concept work for directors and
production companies. In my spare time I work on my own paintings,
drawings and animations working around themes I developed in college
(heavy stuff below!). I like working with musicians providing visuals
and animations and I even had stuff put in the prestigious Site gallery
in Sheffield. No job is to small so if you like what you see give
me a call. I mainly work in Photoshop and Painter providing up to
broadcast quality motion graphics in After Effects as well as print
designs in Illustrator, Acrobat and Indesign. |
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| Paul's
work concerns the realisation of the Subject. Not simply as a post-modern
form at issue in a world of increasing plurality but in the vein of
a classical philosophical idea of universality and singularity; that
is the Subject picturing the world and the reality that entails. This
means the need to look at objects as manifestations and as immanence;
as an evocation of the body.
This
is done so in a figural sense in his recent works in which the language
of comic book illustration represents a sphere of spectacle where
reality appears as a spectral of theatrical excess. The body, in
its mechanical gestation in technological forms is realised in its
own alienated sphere through a libidinal pretence of comic violence
and technological fetish. The relation between the modes of industrial
production, mediated construction and libidinal desire are here
meant not to be scenario of either/or but the recognition of reality
immersed and blurred. This nihilistic aversion is suggestive of
a radicalisation of almost subjective totality in that each component
is connected in an almost mechanic/ territorial fashion that almost
presupposes their putative differences in a unquantifiable way.
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